Morrigoon
09-01-2002, 12:19 AM
I know I've mentioned bits and pieces of this idea before, but the other day, I finally finished my Forbidden Mountain attraction idea. It's by no means refined yet, but I've come up with ideas for the entire ride, start to finish now. Thought I'd share:
It could be located in a couple spots: either taking up the festival arena and FL skyway hill, or using the area currently occupied by the Fantasyland Theater. I think the Festival Arena would be perfect for it.
Queue: begins on Fantasyland side. The whole hillside would be built up to look like Forbidden Mtn. looming way up high (forced perspective). It would resemble the shot of forbidden mtn in the distance in Sleeping Beauty. A series of switchbacks up the side of the hill would be the queue, once the line is above the cm tunnel buried in the hill, it would enter a "cave" into the mountain. The load area would be near the top level of the attraction. The ride would begin slowly, with the cars following a green light (like Aurora did), through a fireplace, up a tower (the tower stairways would be built to look like stairs, but would accommodate the ride spiraling upward or downward as necessary), then hit a straightaway where you see first the spinning wheel (spotlight on the spindle) and hearing a voice say "Touch the spindle, touch it I say!", then you see an AA of Maleficent standing over a collapsed Aurora and laughing maniacally. The attraction picks up speed from there as it rounds a corner and circles Maleficent's great hall complete with cavorting imps and a fire in the middle. The coaster gets halfway around the circle, dropping one level as it does, then turns a little more sharply (towards a doorway it had previously gone across the top of), dips down to the floor level, and jumps back up to go through the doorway, which leads down a spiral staircase to the dungeon. A low-ceilinged area with AA's of Maleficent laughing as Phillip struggles against his chains. That room would be relatively pie-shaped, with the AAs at the small end, and the coaster making an arc across the front of it, it then enters a doorway at the other end, this time climbing up a spiral staircase. This one actually does an extra turn, as it needs to get higher, it comes out into the "yard" of the fortress (up a story, on the level of the battlements) To the left, over the ramparts, one can just see the top of King Stefan's castle in the distance (but cannot see what's below it!). The ride, coming through the doorway, jumps down to "ground" level, and escapes through the gate, with the portcullis threateningly low. It then immediately has to jump over the raised drawbridge and touches down on the opposite side of a deep crag. it makes a sharp banked left and dives headlong into the forest of thorns (think briar patch on Splash Mountain). From that drop, you cannot see the almost immediate climb, as each part of the coaster in this large area is concealed from the next by t***** vines. The coaster makes another left and climbs up a large hill, then proceeds to do several cool roller-coaster type moves including a loop as it zigzags across the large chamber. Basically it does a very wide Z. The last pass across the room (the top of the Z, if you will) is an arc around a huge AA Maleficent dragon guarding the castle. (the coaster by this time has risen and is a story above the level on which the dragon is "standing" (surrounded of course by smoke effects). It makes a sharp left into a long pitch dark hallway, braking to the sound of Maleficent's death throes. Another left and the now slow moving ride passes AA figures of Aurora and Phillip dancing, then enters the unload zone.
Okay, it's not perfect, but there it is! (Hard to describe some of this stuff as it's drawn, but I did my best)
It could be located in a couple spots: either taking up the festival arena and FL skyway hill, or using the area currently occupied by the Fantasyland Theater. I think the Festival Arena would be perfect for it.
Queue: begins on Fantasyland side. The whole hillside would be built up to look like Forbidden Mtn. looming way up high (forced perspective). It would resemble the shot of forbidden mtn in the distance in Sleeping Beauty. A series of switchbacks up the side of the hill would be the queue, once the line is above the cm tunnel buried in the hill, it would enter a "cave" into the mountain. The load area would be near the top level of the attraction. The ride would begin slowly, with the cars following a green light (like Aurora did), through a fireplace, up a tower (the tower stairways would be built to look like stairs, but would accommodate the ride spiraling upward or downward as necessary), then hit a straightaway where you see first the spinning wheel (spotlight on the spindle) and hearing a voice say "Touch the spindle, touch it I say!", then you see an AA of Maleficent standing over a collapsed Aurora and laughing maniacally. The attraction picks up speed from there as it rounds a corner and circles Maleficent's great hall complete with cavorting imps and a fire in the middle. The coaster gets halfway around the circle, dropping one level as it does, then turns a little more sharply (towards a doorway it had previously gone across the top of), dips down to the floor level, and jumps back up to go through the doorway, which leads down a spiral staircase to the dungeon. A low-ceilinged area with AA's of Maleficent laughing as Phillip struggles against his chains. That room would be relatively pie-shaped, with the AAs at the small end, and the coaster making an arc across the front of it, it then enters a doorway at the other end, this time climbing up a spiral staircase. This one actually does an extra turn, as it needs to get higher, it comes out into the "yard" of the fortress (up a story, on the level of the battlements) To the left, over the ramparts, one can just see the top of King Stefan's castle in the distance (but cannot see what's below it!). The ride, coming through the doorway, jumps down to "ground" level, and escapes through the gate, with the portcullis threateningly low. It then immediately has to jump over the raised drawbridge and touches down on the opposite side of a deep crag. it makes a sharp banked left and dives headlong into the forest of thorns (think briar patch on Splash Mountain). From that drop, you cannot see the almost immediate climb, as each part of the coaster in this large area is concealed from the next by t***** vines. The coaster makes another left and climbs up a large hill, then proceeds to do several cool roller-coaster type moves including a loop as it zigzags across the large chamber. Basically it does a very wide Z. The last pass across the room (the top of the Z, if you will) is an arc around a huge AA Maleficent dragon guarding the castle. (the coaster by this time has risen and is a story above the level on which the dragon is "standing" (surrounded of course by smoke effects). It makes a sharp left into a long pitch dark hallway, braking to the sound of Maleficent's death throes. Another left and the now slow moving ride passes AA figures of Aurora and Phillip dancing, then enters the unload zone.
Okay, it's not perfect, but there it is! (Hard to describe some of this stuff as it's drawn, but I did my best)