MCComposer
04-05-2004, 01:04 AM
Hi everyone, this is my first post, so I hope it's good.
Went to the park on Saturday and got fastpasses for Indy. When we returned, the ride was closed and they told us to return and that they'd accept the passes anytime later that day. They did...
It looks like they've added a few props to the queue. The fastpassers are route through the large circular room with the sound FX rope (excatvation room?) The sound FX were working! The bamboo pole-cieling drop was also working. We were also routed through the film room. There is a spiel about teh seatbelts and pouches cut with different story spiels (we rode twice so I saw three different story films) but there is a warning with the saftey spiel to not look inot the eye. This made me happy because it seemed that so few people even knew to avoid the eye. The cage housing the little office in the room just beyond the film room has been redone. (The hidden mickey is no longer on the desk. There is magazine with mickey on it beneath another magazine off to the lefthand side.)
There is a new boarding area with gas cans separating the rows and new gates that look really sharp! I think the lighting in that room (especially overhead with the vines) was redone.
The first time we rode we went through the center door, second time through the right door. The different lighting effects to alter the Mara room were working. Mara's eye smokes, but no fire.
After rounding the first bend, the green fog has been fixed pumping tons of thick fog into the room and out from behind the doors. The doors also looked new and fixed with slightly more movement and brighter lighting.
Once the giant idol head comes into view the laser effect that shoots from the eye has been revived along with a very effective blst of fog.
The skeleton room looks to have been completely repainted. THere seems to be more skeletons dangling from the ceiling as well as a new effect with some skeletons popping out of a coffin. (I don't know if this was a broken effect or a new one)
The snakes at the end of the bridge breathe green fog-it looks really good. The snake room has been repainted with all the colors looking vibrant and I think new lighting fixtures. The snake Does Not move! and the sound effect is very underwhelming.
The lighting effect on the scrim above your head in the skull room is amazing!
The bugs look really good with their new projection equiptment. The rat room's projction looks much better than it used to. The curtain of fog now covers the whole shoot of the projector.
The boulder looks as good as ever and Indy himself is so amazingly lifelike I still can't get over it.
There are more cannon blasts and lighting throughout. Overall, everything looks clean, dusted, sharp, and freshly oiled.
Now the juice:
According to one CM, while the rehab was ahead of schedule, the parts for the new snake were not. The stationary one (that's right: the snake you will see when you go on it does not and is never meant to move) was installed temoporaryily so that the ride could reopen on time. The new snake will go in after the busy spring and summer season. April 3 marked the frist official day of Disneyland's spring-summer season so they don't want to close the ride during this time so the snake should be back (and better than ever) in September. I guess no one will see a moving sanke this season.
~MC~
"I'm a natural blue"
~Finding Nemo
Went to the park on Saturday and got fastpasses for Indy. When we returned, the ride was closed and they told us to return and that they'd accept the passes anytime later that day. They did...
It looks like they've added a few props to the queue. The fastpassers are route through the large circular room with the sound FX rope (excatvation room?) The sound FX were working! The bamboo pole-cieling drop was also working. We were also routed through the film room. There is a spiel about teh seatbelts and pouches cut with different story spiels (we rode twice so I saw three different story films) but there is a warning with the saftey spiel to not look inot the eye. This made me happy because it seemed that so few people even knew to avoid the eye. The cage housing the little office in the room just beyond the film room has been redone. (The hidden mickey is no longer on the desk. There is magazine with mickey on it beneath another magazine off to the lefthand side.)
There is a new boarding area with gas cans separating the rows and new gates that look really sharp! I think the lighting in that room (especially overhead with the vines) was redone.
The first time we rode we went through the center door, second time through the right door. The different lighting effects to alter the Mara room were working. Mara's eye smokes, but no fire.
After rounding the first bend, the green fog has been fixed pumping tons of thick fog into the room and out from behind the doors. The doors also looked new and fixed with slightly more movement and brighter lighting.
Once the giant idol head comes into view the laser effect that shoots from the eye has been revived along with a very effective blst of fog.
The skeleton room looks to have been completely repainted. THere seems to be more skeletons dangling from the ceiling as well as a new effect with some skeletons popping out of a coffin. (I don't know if this was a broken effect or a new one)
The snakes at the end of the bridge breathe green fog-it looks really good. The snake room has been repainted with all the colors looking vibrant and I think new lighting fixtures. The snake Does Not move! and the sound effect is very underwhelming.
The lighting effect on the scrim above your head in the skull room is amazing!
The bugs look really good with their new projection equiptment. The rat room's projction looks much better than it used to. The curtain of fog now covers the whole shoot of the projector.
The boulder looks as good as ever and Indy himself is so amazingly lifelike I still can't get over it.
There are more cannon blasts and lighting throughout. Overall, everything looks clean, dusted, sharp, and freshly oiled.
Now the juice:
According to one CM, while the rehab was ahead of schedule, the parts for the new snake were not. The stationary one (that's right: the snake you will see when you go on it does not and is never meant to move) was installed temoporaryily so that the ride could reopen on time. The new snake will go in after the busy spring and summer season. April 3 marked the frist official day of Disneyland's spring-summer season so they don't want to close the ride during this time so the snake should be back (and better than ever) in September. I guess no one will see a moving sanke this season.
~MC~
"I'm a natural blue"
~Finding Nemo