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View Full Version : Star Tours: The Adventures Continue at 60 Frames Per Second?



IllusionOfLife
04-11-2011, 08:26 PM
On director Peter Jackson's Facebook page, he recently wrote a Note describing how he is shooting The Hobbit at 48 Frames Per Second. (http://www.facebook.com/notes/peter-jackson/48-frames-per-second/10150222861171558) In that Note, he talks how at higher frame rates movement becomes more fluid and life like, and mentions that his new King Kong attraction at Universal was shot at 60 fps as well as giving a nod to Star Tours having been a 60 fps film.

I had never heard this before, but it would make a lot of sense for a motion simulator to have smoother film to allow the visuals to sync with the movement better (I'm also wondering if Body Wars at Epcot wasn't as high a frame rate which would explain why many people who were fine on Star Tour got motion sickness from Body Wars).

Anyway, my question is, does anyone know if a) Peter Jackson's statement is correct (I did a quick Google search and the only hits were articles about Peter Jackson's Note) and b) if the new Star Tours will also be at 60 fps or if it will be the standard of 30 frames per second?

The old man
04-12-2011, 05:53 AM
I don't know the answer to your question. But when I read 60 frames per second I immediately thought of Douglas Trumbull. He began his career on 2001: A Space Odyssey. He is the inventor of the 60 frames per second idea. It was used on the horrible "ride" at the Luxor in Las Vegas. Begin your research here: Douglas Trumbull in Wikipedia (http://en.wikipedia.org/wiki/Douglas_Trumbull)

danyoung
04-13-2011, 07:16 AM
I read somewhere (sorry, can't remember where) that Star Tours is indeed going to be 60 fps.