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Thread: PhotoAdventure Walkthrough [Warning: Many Pictures]

  1. #1
    MousePlanet Staff
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    PhotoAdventure Walkthrough [Warning: Many Pictures]

    I'm making an executive decision to post this here since it seems the easiest way. It is subject to being overruled by the board moderators if they feel I should move it off. Since the post violates the standard image rules for MousePad I am going to lock the thread so people can't reply and quote all the images again. Discussion should continue in the existing Post MouseAdventure thread.

    What follows is only for the PhotoAdventure. If you played that version and want to know what you missed, email me at alex@mouseplanet.com and I will let you know. Though hopefully it will be clear from this walkthrough. I will not be identifying any team-submitted photos used. If teams wish, they can self-identify in the other thread. Clicking most of the photos in this recap will open larger versions.

    Quest 1: Across Space and Time
    The first part of this quest required solving a Sudoku puzzle. In the puzzle there were eight shaded squares. The numbers in those squares had to be transferred to blanks in the instructions. This resulted in teams first having to go to the Opera House and finding a map of Tom Sawyer Island on which they had to find Fort Wilderness.

    They then had to go out to Fort Wilderness and take a team photo in front of it, with everybody looking sad. Some examples (but not nearly all of them):





    They then had to go to the graveyard behind Fort Wilderness and use all of the names except for those who died in 1812. As they used letters in writing down all those names they removed them from a pool of letters. When done, the pool had 11 remaining letters in it: C H I G K N P R S S U. They had to unscramble those letters to reveal another location on Tom Sawyer Island and take a photograph of that location.

    The letters unscramble to spell HUCK'S SPRING and Huck's Spring is the drinking fountain about 25 feet to the left of the raft dock as you walk onto the island.


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  3. #2
    MousePlanet Staff
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    Quest 2: A Combined Effort
    For this quest we let Disney do some of the work. Teams had to correctly answer all of the questions on the Fantasyland Virtual Magic Kingdom quest that you can get at the VMK booth in Tomorrowland. At the last minute we worried about them having sufficient supplies so we provided all of the questions on a separate sheet. Correctly answering the questions provided teams with a list of six letters which they then needed to black out of a large letter grid to reveal the instruction.



    The intent was for teams to take a photo of the ride, but quite a few teams took pictures of themselves in the ride. To the best of my ability to recognize when this happened, I counted this as well.






  4. #3
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    Quest 3 - Remembering the Past

    This was another edition of our old standby: The Evil Paragraph. This time around teams had to find words on four commemmorative plaques located around Disneyland: A Frontierland dedication plaque from the American Humane Society. The Tomorrowland dedication plaque at the entrance to that land. A "Time Castle" plaque in the castle forecourt. And the "it's a small world" rededication plaque in front of that attraction. About a week before the game, Disneyland tore out the small world plaque, presumably for repairs or something, so we had to put a staff person out there for the whole game with pictures of the plaque so teams could solve the puzzle.

    Once solved, teams were instructed to take a picture of the sign that goes with a gift from Mrs. Disney. The gift in question is the petrified tree in Frontierland which has a commemorative plaque of its own.



    The most common mistake on this one (though not seen much) was that teams just took their own pictures of the four plaques as if it were an EyeSpy.


    Quest 4 - Don't Overshoot the Target
    This one provided a very long cryptogram. To help solve the cryptogram a question was provided for each letter or number used in the cryptogram. The answer to the question told you what number had replaced that letter in the cryptogram. For example, if you wanted to know what number in the cryptogram represented A's in the puzzle, you answered "The number of dollars it takes to buy McDonald's french fries inside the park." The answer is 3 so you can replace all of the 3's in the puzzle with A's. And so on.

    It was intended that most teams would only need to answer a few questions before being able to solve the cryptogram (and some teams would be able to solve it without answering any of them). I am surprised by the number of teams that seem to have tried to answer all 26 questions before event trying to solve the puzzle. That must have been grueling because they were quite literally spread through every land in the park.

    Once solved teams were instructed to ride Buzz Lightyear Astro Blaster and get through it so that one person in the car scored as a Space Ace (1,001 - 10,000 points) and the other as a Planetary Pilot (10,001 - 100,000 points) and then take a picture of the post-ride monitor showing their scores.


  5. #4
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    Quest 5 - A Logical Picture

    This was a new puzzle type for MouseAdventure and I tried to make it as simple as possible (though still someone tedious in doing completely). Essentially it is like minesweeper used to draw pictures. The number in each grid indicated how many dark grids were in the area and using logic you could fill in the entire grid with either clear or filled squares.



    Once done this drew a picture: an elephant. Teams were supposed to take three pictures of elephants, each in a different land. All of the elephants I knew about were photographed by teams and some people were creative in finding others. Yes, heffalumps were accepted.







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  7. #6
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    A couple teams took photos of trains and one team took photos of Eeyore. Finding Eeyore in three lands was impressive, but unfortunately wrong.


  8. #7
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    Quest 6 - Narc

    In this one I got a little silly with the storyline and teams had to help Disney management fire Goofy for being too full of himself and his fame and getting a little sloppy about showing up for work on time.

    To do this they had to determine whether Goofy was clocking in on time or late for his shift. There is a photograph of him clocking in at the Opera House and it turns out he was clocking in at 11:35, 25 minutes early for his 12:00 shift so he was safe for another day.



    To send management an encoded message about the result of their spying, teams had to solve a puzzle using a list of products sold on Main Street in 1955. To solve the puzzle they had to use the large model of Disneyland in the Opera House. I noticed several teams seemed to be using a conceptual drawing of Main Street found in one of the exhibit cases. I'm curious if they found this helpful?

    Anyway, once solved it revealed that if Goofy was late they should take a photo of the latest group anniversary photo and if he was early or on time to take a photo of the Space Mountain model. I did not get any photos of the 50th anniversary group photo so it seems everyone who submitted a photo for this puzzle got it right.



    Quest 7 - A Fractured Image

    For this one, teams where presented with a line drawing that had been broken into pieces. They had to redraw everything in the correct order and then take a photo of whatever they saw.



    This is the Corn Dog Wagon on Main Street, next to Plaza Inn. More specifically it is the back side of it.



    The front side was not accepted and the most common incorrect submission was the Main Street Omnibus though other Main Street vehicles made appearances.




  9. #8
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    Quest 8 - Time Management is Key

    For this quest, teams were presented with line drawings of four signs and facades in Toontown. Teams then had to create a word list by writing down every word on those signs longer than four words.

    That word list was then used in a word find and the unused letters in the word grid, when read backwards, gave their instructions. They were take a team photo on the Jolly Trolley and also with the White Rabbit statue in another land whose watch shows five o'clock.



    The Jolley Trolley part didn't present any problems but several teams took pictures with the wrong White Rabbit. The White Rabbit bronze statue in the Hub has a watch that shows 5:05. The White Rabbit on the Alice in Wonderland ride sign shows 5:00 but it is not a statue. The statue in question is in a nook near the Alice in Wonderland restrooms between that ride and Main Street.


  10. #9
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    EyeSpys


    Pocahontas - Pioneer Mercantile, Frontierland


    Backgammon board - One of the stores on the far right side of Main Street


    Horse weather vane - Steeple above Tour Guide Gardens


    Very small, on foot of Pinocchio statue in Hub


    Prince photo location backdrop in Princess Fantasy Faire. A lot of people came up to tell me it was the "Prince" restroom sign near Alice in Wonderland and that it had been changed. Those people were correct, but not correct enough.

  11. #10
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    Inside Fantasyland Toy Shop at small world exit. Many teams sat in the shade of this store while doing the plaque quest and could see it from where they were sitting.


    The backdrop to a golfign game in the Penny Arcade on Main Street. It is the machine closest to the door and visible without entering.


    Court d'Angel in New Orleans Square


    Inside the Main Street fire house


    Pioneer Mercantile in Frontierland


    Glass in door at River Belle Terrace.



    Oh, by the way, if this is your puppy:



    Then you forgot to clear your camera's memory card before playing. Or you were trying to bribe us with cuteness.

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