I just want to chime in with a couple of comments:
- Thank you to everybody who participated, it was a wonderful event; particularly after my heart attack when I saw the lines at the gate. I am amazed that everybody made it inside and we were able to start the event on time.
- Thank you again to everybody who worked on the staff side; they really do an amazing amount of work from 9:30 am to 5:30pm. They all have my gratitude.
- Scoring errors. When I was in grad school I attended a presentation on business processes. One of the conclusions of the presenters research is that when it comes to repetitive tasks, anything less than a 0.4% error rate is perfection. The only way to eliminate the 0.4% of errors is through repetition and error checking. I can't vouch for the correctness of his research, but I am confident that under Adrienne Krock's leadership, the fewest number of errors we can reasonably expect were made. Unfortunately, we don't have time to do much error correction.
We recognize that as MouseAdventure has become a larger event and the prizes have become more important that the tolerance for error decreases; we are continuously looking at new methods and procedures that will reduce errors. I think we've succeeded each time, and I'm confident that will continue with future events.
- Cheating. Unfortunately, the only way we can really avoid any cheating is to never let you people out of our sight; coming up with 15 quests that can be fulfilled at Carnation Gardens might be difficult, though. We will be looking at redesigning certain sections of the packet to make cheating either more difficult or valueless. If anybody has suggestions on how to keep teams together, we are all ears (we've considered tieing you together but are afraid we'd get reports of clotheslined children all over the park).
As for giving out incorrect KeyWords and KeyLetters, I don't think that is cheating per se, but it certainly goes against the spirit of the game.
We try to stress that the goal is to have fun and to see things in the park you've missed. We think providing prizes is a valuable element, but unfortunately some people will place the stuff over the fun. Again, we're always working on it, hopefully we'll reduce it, but I doubt we can avoid it altogether.
- Cast Members and park conditions. Rest assured, if we'd known about the Fantasyland construction in time, we would never have sent you into that part of the park. The major form of the game was finished months ago, however, and we were caught by surprise. All we had time to do was alter the existing Fantasyland quests so that they were all still possible to complete (at least one was rendered completely impossible by the construction). Also, many teams relied on a Cast Member to answer one of the Fantasyland questions; it was possible to get your own answer, but difficult. We would prefer that Cast Members not do this, but of course we have no way of stopping them. Unfortunately, the Cast Member did two things:
1) told the team that it was impossible to get the answer;
2) the CM then gave the team the wrong answer
We decided that it was wrong to penalize teams for believing a cast member but we will be sure to remind people that Cast Members are not always correct, and that the final arbiter of what is possible is the MouseAdventure crew.
- Surveys. Later this evening, I will be emailing to every team a survey (it will go to the email address with which your team registered). Please, share ANY comments or ideas you have; please do not send ideas for SPECIFIC puzzles or quests as I will have to delete those unread. Any comments on the structure, procedures or the specific puzzles in the event are welcome. If you are not the person who registered for your team feel free to email me (firstname.lastname@example.org) or that person for a copy of the survey.
Out of curiosity, did anybody by the group photo from the camera store? (I'm hoping somebody from MP remembered to, I didn't).
Thank you, everybody, for making the event a success.