Lost Boy
07-24-2002, 09:13 PM
When I was at the Park this last weekend, a couple of things happened concering one of our favorite non-Disney attractions at Disneyland. I rode Indy first thing Saturday morning and this is what I noticed:
First, there was no voice of Mara in the first chamber before entering the hall of promise.
The first part of the bug room was not working.
The laser beam from the eye of Mara was not working, though the smoke coming out of the snakes mouths was.
The demon scrim did not appear to be lit.
There was no fog/smoke covering the water at the bottom of the bubbling pit, so you could very plainly see the spotlights under the water providing the light, but no fog to light up.
There was no sound at all, no music, no sound effects, no nothing all thru the entrance into the rat chamber to the end of the Dart Tunnel. The compressed air worked, but you could hear the pressure sound of air being fired as there was no sound effects to cover it up.
I really hope this is not a portent of things to come. I hope they just don't let this attraction destroy itself piece by piece.
Also, in talking to another Imagineer that Sunday, I found that I have made a serious error in describing one of the ride secrets. Never let it be said that I don't own up to my mistakes/misunderstandings. So here it is as best as I can describe the correction:
The room with 5 doors, with only three being seen at one time is all wrong. There are only three doors. they all work. It's not just the wall that move, its the whole room that moves. You have to picture this as best you can. There is a hallway with an opening at one end that the car enters into. In front of this hallway is a room with three doors that moves on a pivot base so that the room swings from side to side like a triangle pivoting on it's point (which is the point closest to the load area room. When the car enters the room only one door is lined up with the hallway opening. After the car enters the hallway, the entire room moves one door postion so that the next door is now lined up with the hallway opening, and so on and so on. Now, it is important to remember that the walls ceiling, floor and doors move all at the same time. This is much more massive a move than the way I originaly was told about the room. I don't know where the misunderstanding was, but it means two things. First, I had to let you know about it, and second, I have to redo that part of my Indiana Jones Ride model. Oh the pain. And here I am trying to start work on TOT.
:crying: :( :eek:
First, there was no voice of Mara in the first chamber before entering the hall of promise.
The first part of the bug room was not working.
The laser beam from the eye of Mara was not working, though the smoke coming out of the snakes mouths was.
The demon scrim did not appear to be lit.
There was no fog/smoke covering the water at the bottom of the bubbling pit, so you could very plainly see the spotlights under the water providing the light, but no fog to light up.
There was no sound at all, no music, no sound effects, no nothing all thru the entrance into the rat chamber to the end of the Dart Tunnel. The compressed air worked, but you could hear the pressure sound of air being fired as there was no sound effects to cover it up.
I really hope this is not a portent of things to come. I hope they just don't let this attraction destroy itself piece by piece.
Also, in talking to another Imagineer that Sunday, I found that I have made a serious error in describing one of the ride secrets. Never let it be said that I don't own up to my mistakes/misunderstandings. So here it is as best as I can describe the correction:
The room with 5 doors, with only three being seen at one time is all wrong. There are only three doors. they all work. It's not just the wall that move, its the whole room that moves. You have to picture this as best you can. There is a hallway with an opening at one end that the car enters into. In front of this hallway is a room with three doors that moves on a pivot base so that the room swings from side to side like a triangle pivoting on it's point (which is the point closest to the load area room. When the car enters the room only one door is lined up with the hallway opening. After the car enters the hallway, the entire room moves one door postion so that the next door is now lined up with the hallway opening, and so on and so on. Now, it is important to remember that the walls ceiling, floor and doors move all at the same time. This is much more massive a move than the way I originaly was told about the room. I don't know where the misunderstanding was, but it means two things. First, I had to let you know about it, and second, I have to redo that part of my Indiana Jones Ride model. Oh the pain. And here I am trying to start work on TOT.
:crying: :( :eek: